Files
SimUL/Assets/Scripts/Managers/InGameMouseHandler.cs
T
2024-05-21 16:00:56 +03:00

83 lines
2.5 KiB
C#

using UnityEngine;
using UnityEngine.EventSystems;
using UnityEngine.InputSystem;
public class InGameMouseHandler : UnityEngine.Object
{
private LayerMask _selectableLayerMask;
private LayerMask _walkableLayerMask;
private WaypointVisual _waypointVisual;
private Ray _ray;
private Camera _camera;
private BaseInteractableObject _selectedObject;
private bool _pressControl = false;
private bool _mousePress = false;
public InGameMouseHandler(Camera camera)
{
_camera = camera;
_selectableLayerMask = LayerMask.GetMask("Selectable");
_walkableLayerMask = LayerMask.GetMask("Walking");
var waypointPrefab = Resources.Load("WayPointSign", typeof(WaypointVisual)) as WaypointVisual;
_waypointVisual = Instantiate(waypointPrefab, GameManager.Instance.transform);
GameManager.Instance.Input.PlayerAction.PointClick.performed += ClickToMove;
}
public void Dispose()
{
GameManager.Instance.Input.PlayerAction.PointClick.performed += ClickToMove;
}
private void ClickToMove(InputAction.CallbackContext context)
{
if (!_pressControl)
{
GameManager.Instance.UI.ClosePopupMenu();
if (_selectedObject != null)
{
_waypointVisual.SetWaypoint(_selectedObject._interactionPoint.position);
Player.Instance.Interact(_selectedObject);
}
else
{
if (Physics.Raycast(_ray, out RaycastHit hit, 100f, _walkableLayerMask))
{
_waypointVisual.SetWaypoint(hit.point);
Player.Instance.GoToPoint(_waypointVisual);
}
}
}
_pressControl = false;
}
public void Update()
{
if (Mouse.current.leftButton.wasPressedThisFrame)
{
_pressControl = !EventSystem.current.IsPointerOverGameObject();
}
_ray = _camera.ScreenPointToRay(Mouse.current.position.ReadValue());
if (Physics.Raycast(_ray, out var mouseRaycastHit, 100f, _selectableLayerMask))
{
mouseRaycastHit.transform.TryGetComponent(out _selectedObject);
if (_selectedObject != null)
{
_selectedObject.GetComponent<Hightlight>()?.ToggleHighlight(true);
return;
}
}
if (_selectedObject != null)
{
_selectedObject.GetComponent<Hightlight>()?.ToggleHighlight(false);
_selectedObject = null;
}
}
}