Files
SimUL/Assets/Scripts/CameraSystem.cs
T
2023-03-07 13:28:51 +02:00

16 lines
295 B
C#

using Cinemachine;
using UnityEngine;
public class CameraSystem : MonoBehaviour
{
[SerializeField]
private CinemachineVirtualCamera _camera;
private void Start()
{
_camera.LookAt = Player.Instance.transform;
_camera.Follow = Player.Instance.transform;
}
}