16 lines
295 B
C#
16 lines
295 B
C#
using Cinemachine;
|
|
using UnityEngine;
|
|
|
|
public class CameraSystem : MonoBehaviour
|
|
{
|
|
[SerializeField]
|
|
private CinemachineVirtualCamera _camera;
|
|
|
|
|
|
private void Start()
|
|
{
|
|
_camera.LookAt = Player.Instance.transform;
|
|
_camera.Follow = Player.Instance.transform;
|
|
}
|
|
}
|