Files
SimUL/Assets/Scripts/Managers/CameraSystem.cs
T
2023-12-06 10:36:47 +02:00

175 lines
5.4 KiB
C#

using Cinemachine;
using System;
using UnityEngine;
public class CameraSystem : MonoBehaviour
{
[SerializeField]
private CinemachineVirtualCamera _camera;
[SerializeField]
private float _fieldOfViewMax = 60f;
[SerializeField]
private float _fieldOfViewMin = 10f;
[SerializeField]
private float _followOffsetMin = 0.1f;
[SerializeField]
private float _followOffsetMax = 10f;
[SerializeField]
private float _followOffsetMinY = 1f;
[SerializeField]
private float _followOffsetMaxY = 10f;
[SerializeField]
private bool _useEdgeScrolling;
[SerializeField]
private bool _useMouseDrag;
private Vector3 _followOffset;
private float _rotateSpeed = 100f;
private float _moveSpeed = 25f;
private int _edgeScrollSize = 20;
private bool _dragPanMoveActive = false;
private float _dragPanSpeed = 2f;
private float _zoomSpeed = 2f;
private float _zoomAmount = 3f;
private Vector2 _lastMousePosition;
private float _targetFieldOfView = 60f;
private CinemachineTransposer _cinemachineTransposer;
private void Awake()
{
_cinemachineTransposer = _camera.GetCinemachineComponent<CinemachineTransposer>();
_followOffset = _cinemachineTransposer.m_FollowOffset;
}
private void Start()
{
transform.position = Player.Instance.transform.position;
}
private void Update()
{
HandleCameraMovement();
HandleCameraRotation();
//HandleCameraZoom_FOV();
//HandleCameraZoom_MoveForward();
HandleCameraZoom_MoveY();
}
private void HandleCameraZoom_MoveForward()
{
Vector3 zoomDir = _followOffset.normalized;
if (Input.mouseScrollDelta.y > 0)
_followOffset -= zoomDir * _zoomAmount;
if (Input.mouseScrollDelta.y < 0)
_followOffset += zoomDir * _zoomAmount;
if (_followOffset.magnitude < _followOffsetMin)
_followOffset = zoomDir * _followOffsetMin;
if (_followOffset.magnitude > _followOffsetMax)
_followOffset = zoomDir * _followOffsetMax;
Vector3.Lerp(_cinemachineTransposer.m_FollowOffset, _followOffset, Time.deltaTime * _zoomSpeed);
_cinemachineTransposer.m_FollowOffset = _followOffset;
}
private void HandleCameraZoom_MoveY()
{
if (Input.mouseScrollDelta.y > 0)
_followOffset.y -= _zoomAmount;
if (Input.mouseScrollDelta.y < 0)
_followOffset.y += _zoomAmount;
_followOffset.y = Mathf.Clamp(_followOffset.y, _followOffsetMinY, _followOffsetMaxY);
if (_followOffset.magnitude < _followOffsetMin)
_followOffset.y = _zoomAmount * _followOffsetMin;
if (_followOffset.magnitude > _followOffsetMax)
_followOffset.y = _zoomAmount * _followOffsetMax;
Vector3.Lerp(_cinemachineTransposer.m_FollowOffset, _followOffset, Time.deltaTime * _zoomSpeed);
_cinemachineTransposer.m_FollowOffset = _followOffset;
}
private void HandleCameraZoom_FOV()
{
if (Input.mouseScrollDelta.y > 0)
_targetFieldOfView -= 5;
if (Input.mouseScrollDelta.y < 0)
_targetFieldOfView += 5;
_targetFieldOfView = Mathf.Clamp(_targetFieldOfView, _fieldOfViewMin, _fieldOfViewMax);
Mathf.Lerp(_camera.m_Lens.FieldOfView, _targetFieldOfView, Time.deltaTime * _zoomSpeed);
_camera.m_Lens.FieldOfView = _targetFieldOfView;
}
private void HandleCameraMovement()
{
var inputDir = Vector3.zero;
if (Input.GetKey(KeyCode.W)) inputDir.z = 1f;
if (Input.GetKey(KeyCode.S)) inputDir.z = -1f;
if (Input.GetKey(KeyCode.A)) inputDir.x = -1f;
if (Input.GetKey(KeyCode.D)) inputDir.x = 1f;
if (_useEdgeScrolling)
{
inputDir = EdgeScrollingMovement(inputDir);
}
if (_useMouseDrag)
{
inputDir = MousePanMovement(inputDir);
}
Vector3 moveDir = transform.forward * inputDir.z + transform.right * inputDir.x;
transform.position += moveDir * _moveSpeed * Time.deltaTime;
}
private Vector3 MousePanMovement(Vector3 inputDir)
{
if (Input.GetMouseButtonDown(1))
{
_dragPanMoveActive = true;
_lastMousePosition = Input.mousePosition;
}
if (Input.GetMouseButtonUp(1)) { _dragPanMoveActive = false; }
if (_dragPanMoveActive)
{
Vector2 mouseMovementDelta = ((Vector2)Input.mousePosition - _lastMousePosition) * _dragPanSpeed;
inputDir.x = mouseMovementDelta.x;
inputDir.z = mouseMovementDelta.y;
_lastMousePosition = Input.mousePosition;
}
return inputDir;
}
private Vector3 EdgeScrollingMovement(Vector3 inputDir)
{
if (Input.mousePosition.x < _edgeScrollSize) inputDir.x = -1f;
if (Input.mousePosition.y < _edgeScrollSize) inputDir.z = -1f;
if (Input.mousePosition.x > Screen.width - _edgeScrollSize) inputDir.x = 1f;
if (Input.mousePosition.y > Screen.height - _edgeScrollSize) inputDir.z = 1f;
return inputDir;
}
private void HandleCameraRotation()
{
float rotateDir = 0f;
if (Input.GetKey(KeyCode.E)) rotateDir = 1f;
if (Input.GetKey(KeyCode.Q)) rotateDir = -1f;
transform.eulerAngles += new Vector3(0, rotateDir * _rotateSpeed * Time.deltaTime, 0);
}
}