Files
SimUL/Assets/Scripts/InteractableObjects/Fridge.cs
T
2023-03-05 17:21:00 +02:00

46 lines
1.3 KiB
C#

using System.Collections.Generic;
using UnityEngine;
public class Fridge : BaseInteractableObject
{
[SerializeField]
private ContainerSO _containerSO;
[SerializeField]
private ItemActionsUI _actionsMenu;
private List<FoodItem> _foodObjects = new List<FoodItem>();
public override void Interact(Player player)
{
//_actionsMenu.Show(_containerSO.Name, $"Max items:{_containerSO.MaxCapacity} current items: {_containerSO.CurrentItemsCount}");
//if (player.IsHoldContainer())
//{
// if (_foodObjects.Count < _containerSO.MaxCapacity)
// {
// _foodObjects.Add(player.GetFoodObject());
// player.ClearFoodObject();
// Debug.Log($"Fridge have {_foodObjects.Count} pices of food");
// }
// else
// Debug.Log($"Fridge is full");
//}
//else
//{
// //Eat menu
// if (_foodObjects.Count > 0)
// {
// while (player.Stats[StatsId.Food].Value < player.Stats[StatsId.Food].MaxValue && _foodObjects.Count > 0)
// {
// _foodObjects.RemoveAt(0);
// player.Eat();
// }
// }
//}
//_containerSO.CurrentItemsCount = _foodObjects.Count;
}
}