Files
SimUL/Assets/Scripts/UIElements/ContainerItemsUI.cs
T
2023-03-05 17:21:00 +02:00

45 lines
1.2 KiB
C#

using System.Linq;
using UnityEngine;
public class ContainerItemsUI : MonoBehaviour
{
[SerializeField]
private Transform _container;
[SerializeField]
private Transform _itemsList;
[SerializeField]
private Transform _itemUITemplate;
private void Awake()
{
_container.gameObject.SetActive(false);
}
private void Update()
{
if (Player.Instance.IsHoldContainerItem())
{
_container.gameObject.SetActive(true);
var playerContainer = Player.Instance.GetContainerItem();
if (playerContainer.GetItems().Any())
{
foreach (Transform child in _itemsList)
{
if (child == _itemUITemplate) continue;
Destroy(child.gameObject);
}
var playerItemsList = playerContainer.GetItems();
for (int count = 0; count < playerItemsList.Count; count++)
{
var itemUI = Instantiate(_itemUITemplate, _itemsList);
itemUI.gameObject.SetActive(true);
itemUI.GetComponent<ItemDescriptionUI>().SetItem(playerItemsList[count]);
}
}
}
}
}