46 lines
1.3 KiB
C#
46 lines
1.3 KiB
C#
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using System.Collections.Generic;
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using UnityEngine;
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public class Fridge : BaseInteractableObject
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{
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[SerializeField]
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private ContainerSO _containerSO;
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[SerializeField]
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private ItemActionsUI _actionsMenu;
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private List<FoodItem> _foodObjects = new List<FoodItem>();
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public override void Interact(Player player)
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{
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_actionsMenu.Show(_containerSO.Name, $"Max items:{_containerSO.MaxCapacity} current items: {_containerSO.CurrentItemsCount}");
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//if (player.IsHoldContainer())
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//{
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// if (_foodObjects.Count < _containerSO.MaxCapacity)
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// {
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// _foodObjects.Add(player.GetFoodObject());
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// player.ClearFoodObject();
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// Debug.Log($"Fridge have {_foodObjects.Count} pices of food");
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// }
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// else
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// Debug.Log($"Fridge is full");
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//}
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//else
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//{
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// //Eat menu
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// if (_foodObjects.Count > 0)
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// {
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// while (player.Stats[StatsId.Food].Value < player.Stats[StatsId.Food].MaxValue && _foodObjects.Count > 0)
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// {
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// _foodObjects.RemoveAt(0);
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// player.Eat();
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// }
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// }
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//}
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//_containerSO.CurrentItemsCount = _foodObjects.Count;
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}
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}
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