Files
SimUL/Assets/Scripts/InteractableObjects/ShopingContainer.cs
T
2023-03-05 13:37:50 +02:00

27 lines
682 B
C#

using UnityEngine;
public class ShopingContainer : BaseInteractableObject
{
[SerializeField]
private ContainerSO _containerSO;
[SerializeField]
private ItemActionsUI _actionsMenu;
public override void Interact(Player player)
{
if (!player.IsHoldContainerItem())
{
var transform = Instantiate(_containerSO.prefab, _playerArrivePoint);
var containerItem = transform.GetComponent<ContainerItem>();
if (containerItem == null)
{
Debug.LogError("Container Item is null");
return;
}
player.SetContainerItem(containerItem);
}
}
}