Files
SimUL/Assets/Scripts/ScriptableObjects/ContainerSO.cs
T
2023-03-05 13:37:50 +02:00

11 lines
203 B
C#

using UnityEngine;
[CreateAssetMenu()]
public class ContainerSO : ScriptableObject
{
public string Name;
public int MaxCapacity;
public int CurrentItemsCount;
public Transform prefab;
}