Files
SimUL/Assets/Scripts/UIElements/JobSelectorUI.cs
T
2023-04-16 16:07:14 +03:00

102 lines
2.7 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class JobSelectorUI : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI _title;
[SerializeField]
private TextMeshProUGUI _description;
[SerializeField]
private Button _btnCancel;
[SerializeField]
private Button _btnOk;
[SerializeField]
private Transform _itemsContainer;
[SerializeField]
private Transform _tabsContainer;
[SerializeField]
private JobItemUITemplate _jobItemUItemplate;
[SerializeField]
private JobTabUITemplate _jobTabUItemplate;
[SerializeField]
private List<JobsListSO> _jobs;
private JobTabUITemplate _selectedTab;
public void ShowJobSelectionDialog(string title, string description, Action onCancel, Action onConfirm)
{
UIManager.Instance.Freeze();
gameObject.SetActive(true);
_title.text = title;
_description.text = description;
//Create Tabs
foreach (var job in _jobs)
{
var itemUI = Instantiate(_jobTabUItemplate, _tabsContainer);
itemUI.gameObject.SetActive(true);
itemUI.GetComponent<JobTabUITemplate>().SetItem(this,job);
}
//foreach (var job in _jobs.JobPositionsList)
//{
// var itemUI = Instantiate(_jobItemUItemplate, _container);
// itemUI.gameObject.SetActive(true);
// itemUI.GetComponent<JobItemUITemplate>().SetItem((job));
//}
_btnCancel.onClick.AddListener(() =>
{
onCancel?.Invoke();
Hide();
});
_btnOk.onClick.AddListener(() =>
{
onConfirm?.Invoke();
Hide();
});
}
public void OnTabEnter(JobTabUITemplate button)
{
print($"enter to {button.JobListItem.name}");
}
public void OnTabSelected(JobTabUITemplate button)
{
_selectedTab = button;
while (_itemsContainer.childCount > 0)
{
DestroyImmediate(_itemsContainer.GetChild(0).gameObject);
}
foreach (var job in _selectedTab.JobListItem.JobPositionsList)
{
var itemUI = Instantiate(_jobItemUItemplate, _itemsContainer);
itemUI.gameObject.SetActive(true);
itemUI.GetComponent<JobItemUITemplate>().SetItem((job));
}
print($"selected {button.JobListItem.name}");
}
public void OnTabExit(JobTabUITemplate button)
{
print($"exit {button.JobListItem.name}");
}
private void CloseDialog()
{
UIManager.Instance.Unfreeze();
Destroy(this);
}
private void Hide()
{
gameObject.SetActive(false);
CloseDialog();
}
}