58 lines
1.3 KiB
C#
58 lines
1.3 KiB
C#
using Assets.Scripts.Actions;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ConversationController : MonoBehaviour
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{
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[SerializeField]
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public TextMeshProUGUI _title;
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[SerializeField]
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public Button _choiceButton;
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[SerializeField]
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private Button _closeBtn;
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public ConversationChangeEvent conversationChangeEvent;
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private List<ChoiceController> choiceControllers = new();
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private void Awake()
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{
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Hide();
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}
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public void Change(string title, Dictionary<string, BaseAction> options)
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{
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RemoveChoices();
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_title.text = title;
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gameObject.SetActive(true);
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for (var count = 0; count < options.Count; count++)
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{
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ChoiceController c = ChoiceController.AddChoiceButton(_choiceButton, options.ElementAt(count), count);
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choiceControllers.Add(c);
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}
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StopAllCoroutines();
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Time.timeScale = 0;
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_choiceButton.gameObject.SetActive(false);
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}
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private void RemoveChoices()
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{
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foreach (ChoiceController c in choiceControllers)
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Destroy(c.gameObject);
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choiceControllers.Clear();
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}
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public void Hide()
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{
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RemoveChoices();
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gameObject.SetActive(false);
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Time.timeScale = 1;
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}
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}
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