Files
SimUL/Assets/Scripts/Managers/CameraSystem.cs
T
2023-03-26 16:41:13 +03:00

25 lines
510 B
C#

using Cinemachine;
using UnityEngine;
public class CameraSystem : MonoBehaviour
{
[SerializeField]
private CinemachineVirtualCamera _playerCamera;
[SerializeField]
private CinemachineVirtualCamera _cityMapCamera;
private void Start()
{
_playerCamera.LookAt = Player.Instance.transform;
_playerCamera.Follow = Player.Instance.transform;
}
private void Update()
{
if (Input.GetKey(KeyCode.M))
{
//change camera
}
}
}