25 lines
510 B
C#
25 lines
510 B
C#
using Cinemachine;
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using UnityEngine;
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public class CameraSystem : MonoBehaviour
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{
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[SerializeField]
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private CinemachineVirtualCamera _playerCamera;
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[SerializeField]
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private CinemachineVirtualCamera _cityMapCamera;
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private void Start()
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{
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_playerCamera.LookAt = Player.Instance.transform;
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_playerCamera.Follow = Player.Instance.transform;
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}
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private void Update()
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{
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if (Input.GetKey(KeyCode.M))
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{
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//change camera
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}
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}
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}
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