Files
SimUL/Assets/Scripts/SpawnManager.cs
T
2023-03-06 18:54:13 +02:00

19 lines
335 B
C#

using UnityEngine;
public class SpawnManager : MonoBehaviour
{
public static SpawnManager Instance { get; private set; }
private void Awake()
{
if (Instance == null)
{
Instance = this;
DontDestroyOnLoad(gameObject);
}
else
Destroy(gameObject);
}
}