Files
SimUL/Assets/Scripts/WaypointVisual.cs
T
2023-03-06 18:54:13 +02:00

14 lines
280 B
C#

using UnityEngine;
public class WaypointVisual : BaseInteractableObject
{
[SerializeField]
private ParticleSystem _particleSystem;
public void SetWaypoint(Vector3 position)
{
_interactionPoint.position = position;
_particleSystem.Play();
}
}