Files
SimUL/Assets/Scripts/GameUIManager.cs
T
Vladimir Koshevarov b71fa6a9eb Refactor code
2023-02-28 16:19:40 +02:00

49 lines
1.0 KiB
C#

using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class GameUIManager : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI _timeText;
[SerializeField]
private TextMeshProUGUI _moneyText;
[SerializeField]
public Slider _energy;
[SerializeField]
public Slider _food;
// Start is called before the first frame update
private void OnEnable()
{
TimeManager.OnMinuteChanged += UpdateTime;
}
private void OnDisable()
{
TimeManager.OnMinuteChanged -= UpdateTime;
}
// Update is called once per frame
void Update()
{
_moneyText.text = $"${Player.Instance.Stats[StatsId.Money].Value}";
}
private void UpdateTime()
{
if (_timeText != null)
{
_timeText.text = TimeManager.CurrentTime.ToString(@"hh\:mm");
}
_energy.value = (float)Player.Instance.Stats[StatsId.Energy].Value;
_food.value = (float)Player.Instance.Stats[StatsId.Food].Value;
}
}