40 lines
911 B
C#
40 lines
911 B
C#
using UnityEngine;
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using UMA;
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public class allevents : MonoBehaviour
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{
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public void CharacterBegun(UMAData umaData)
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{
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Debug.Log("Character Begun");
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}
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public void CharacterCreated(UMAData umaData)
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{
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Debug.Log("Character Created");
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}
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public void CharacterUpdated(UMAData umaData)
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{
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Debug.Log("Character Updated");
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}
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public void CharacterDestroyed(UMAData umaData)
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{
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Debug.Log("Character Destroyed");
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}
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public void CharacterDNAUpdated(UMAData umaData)
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{
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Debug.Log("Character DNA Updated");
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}
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public void RecipeUpdated(UMAData umaData)
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{
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Debug.Log("Recipe Updated");
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}
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public void AnimatorStateSaved(UMAData umaData)
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{
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Debug.Log("Animator State Saved");
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}
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public void AnimatorStateRestored(UMAData umaData)
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{
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Debug.Log("Animator State Restored");
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}
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}
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