Files
SimUL/Assets/Scripts/InteractableObjects/Bed.cs
T
2023-02-28 13:21:43 +02:00

12 lines
211 B
C#

using UnityEngine;
public class Bed : BaseInteractableObject
{
public override void Interact(Player player)
{
Debug.Log("Sitting");
player.SetPlayerState(ActionStates.Sitting);
}
}