Files
SimUL/Assets/Scripts/EditorInit.cs
T
2023-12-13 20:01:38 +02:00

16 lines
447 B
C#

using UnityEditor.SceneManagement;
using UnityEditor;
using UnityEngine;
[InitializeOnLoad]
public class EditorInit
{
static EditorInit()
{
var pathOfFirstScene = EditorBuildSettings.scenes[0].path;
var sceneAsset = AssetDatabase.LoadAssetAtPath<SceneAsset>(pathOfFirstScene);
EditorSceneManager.playModeStartScene = sceneAsset;
Debug.Log(pathOfFirstScene + " was set as default play mode scene");
}
}