Files
SimUL/Assets/Scripts/InteractableObjects/Door.cs
T
2023-12-11 20:30:23 +02:00

23 lines
522 B
C#

using UnityEngine;
public class Door : BaseInteractableObject
{
[SerializeField]
private string _scene;
[SerializeField]
private string _spawnPointInSceneName;
[SerializeField]
private string _exitName;
protected override void PrepareMenuActions()
{
_menuActions[RadialMenuActions.Enter].IsEnabled = true;
}
protected override void InteractAction(RadialMenuActions interactAction)
{
GameManager.Instance.Scene.Change(_scene, _spawnPointInSceneName);
}
}