Files
SimUL/Assets/Scripts/InteractableObjects/ShopingBasket.cs
T
2023-11-17 15:02:33 +02:00

26 lines
725 B
C#

using UnityEngine;
public class ShopingContainer : BaseInteractableObject
{
[SerializeField]
private ContainerSO _containerSO;
protected override void PrepareMenuActions()
{
if (!_player.IsHoldContainerItem())
_menuActions[RadialMenuActions.Take].IsEnabled = true;
}
protected override void InteractAction(RadialMenuActions interactAction)
{
var transform = Instantiate(_containerSO.prefab, _interactionPoint);
var containerItem = transform.GetComponent<ContainerItem>();
if (containerItem == null)
{
Debug.LogError("Container Item is null");
return;
}
_player.SetContainerItem(containerItem);
}
}