Files
SimUL/Assets/Scripts/InteractableObjects/StoreContainer.cs
T
2023-11-17 15:02:33 +02:00

22 lines
520 B
C#

using UnityEngine;
public class StoreContainer : BaseInteractableObject
{
[SerializeField]
private SellableItemSO _sellableItemSO;
protected override void PrepareMenuActions()
{
_menuActions[RadialMenuActions.Take].IsEnabled = _player.IsHoldContainerItem();
}
protected override void InteractAction(RadialMenuActions interactAction)
{
var clone = Instantiate(_sellableItemSO);
var container = _player.GetContainerItem();
container.AddItem(clone);
}
}