Files
SimUL/Assets/Scripts/Managers/WaypointVisual.cs
T
2023-11-17 15:02:33 +02:00

22 lines
432 B
C#

using UnityEngine;
public class WaypointVisual : BaseInteractableObject
{
[SerializeField]
private ParticleSystem _particleSystem;
public void SetWaypoint(Vector3 position)
{
_interactionPoint.position = position;
_particleSystem.Play();
}
protected override void InteractAction(RadialMenuActions interactAction)
{
}
protected override void PrepareMenuActions()
{
}
}