Files
SimUL/Assets/Scripts/UIElements/RadialMenuItem.cs
T
2023-11-17 15:02:33 +02:00

60 lines
1.7 KiB
C#

using System;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class RadialMenuItem : MonoBehaviour
{
[SerializeField]
private Button _radialMenuItemPrefab;
private Action<RadialMenuActions> _menuButtonClick=null;
private Dictionary<RadialMenuActions, RadialMenuActionDescription> _actions;
public void ShowButtons(Dictionary<RadialMenuActions, RadialMenuActionDescription> actions, Action<RadialMenuActions> menuButtonClick)
{
_actions = actions;
_menuButtonClick = menuButtonClick;
for (int buttonsCount = 0; buttonsCount < actions.Count; buttonsCount++)
{
var button = Instantiate(_radialMenuItemPrefab);
button.transform.SetParent(transform, false);
float theta = (2 * Mathf.PI / actions.Count) * buttonsCount;
float posX=Mathf.Sin(theta);
float posY=Mathf.Cos(theta);
button.transform.localPosition = new Vector3(posX, posY, 0)*100f;
var textMeshPro = button.GetComponentInChildren<TextMeshProUGUI>();
if (textMeshPro != null)
{
textMeshPro.text = actions.ElementAt(buttonsCount).Value.Description;
}
AddEvent(button, buttonsCount);
}
}
void AddEvent(Button b, int buttonNumber)
{
b.onClick.AddListener(() =>
{
Hide();
_menuButtonClick?.Invoke(_actions.ElementAt(buttonNumber).Key);
CloseDialog();
});
}
private void CloseDialog()
{
UIManager.Instance.Unfreeze();
Destroy(this);
}
private void Hide()
{
gameObject.SetActive(false);
}
}