89 lines
2.4 KiB
C#
89 lines
2.4 KiB
C#
using Assets.Scripts.Actions.Interfaces;
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using System.Collections.Generic;
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using System.Linq;
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using TMPro;
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using UnityEngine;
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using UnityEngine.UI;
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public class ConversationController : MonoBehaviour
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{
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[SerializeField] public TextMeshProUGUI _title;
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[SerializeField] public Button _choiceButton;
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[SerializeField] private Button _btnApply;
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[SerializeField] private Button _btnClose;
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public ConversationChangeEvent conversationChangeEvent;
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private List<ChoiceController> choiceControllers = new();
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private IPlayerAction _selectedAction = null;
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private void Awake()
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{
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Hide();
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}
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public void Change(string title, List<IPlayerAction> options)
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{
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_btnApply.interactable = false;
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_btnClose.onClick.AddListener(() =>
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{
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Hide();
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});
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_btnApply.onClick.AddListener(() =>
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{
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ApplyActionOnPlayer(_selectedAction);
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});
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//Player.Instance.allowMovement = false;
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RemoveChoices();
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_title.text = title;
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gameObject.SetActive(true);
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for (var count = 0; count < options.Count; count++)
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{
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ChoiceController c = ChoiceController.AddChoiceButton(_choiceButton, options.ElementAt(count), count);
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c.conversationChangeEvent.AddListener(SelectAction);
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choiceControllers.Add(c);
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}
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StopAllCoroutines();
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Time.timeScale = 0;
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_choiceButton.gameObject.SetActive(false);
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}
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private void SelectAction(IPlayerAction action)
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{
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_selectedAction = action;
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if (action is ISellable)
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{
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_btnApply.interactable = Player.Instance.PlayerStats[StatsId.Money].Value >= (action as ISellable).Price;
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}
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}
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private void ApplyActionOnPlayer(IPlayerAction action)
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{
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if (action is ISellable)
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Player.Instance.BuyAction(action);
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}
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private void RemoveChoices()
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{
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foreach (ChoiceController c in choiceControllers)
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{
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c.conversationChangeEvent.RemoveAllListeners();
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Destroy(c.gameObject);
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}
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choiceControllers.Clear();
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}
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public void Hide()
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{
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RemoveChoices();
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gameObject.SetActive(false);
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Time.timeScale = 1;
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//Player.Instance.allowMovement = true;
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}
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}
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