Files
SimUL/Assets/Scripts/InteractableObjects/Bed.cs
T
2023-02-28 16:01:51 +02:00

12 lines
218 B
C#

using UnityEngine;
public class Bed : BaseInteractableObject
{
public override void Interact(Player player)
{
Debug.Log("Sitting");
player.SetPlayerAnimation(AnimationStates.Sitting);
}
}