Files
SimUL/Assets/Scripts/UIElements/PopupItemMenu.cs
T
2023-11-16 17:57:04 +02:00

44 lines
1.0 KiB
C#

using System;
using System.Collections;
using System.Collections.Generic;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class PopupItemMenu : MonoBehaviour
{
[SerializeField]
private Button _popupMenuItemButtonPrefab;
public void ShowButtons(List<ItemsMenuActionSO> actions, Action menuButtonClick)
{
var button = Instantiate(_popupMenuItemButtonPrefab) as Button;
button.transform.SetParent(transform, false);
button.transform.localPosition = new Vector3(0, 100f, 0);
var textMeshPro = button.GetComponent<TextMeshPro>();
if (textMeshPro != null)
{
textMeshPro.text = actions[0].ActionName;
}
button.onClick.AddListener(() =>
{
menuButtonClick?.Invoke();
Hide();
CloseDialog();
});
}
private void CloseDialog()
{
UIManager.Instance.Unfreeze();
Destroy(this);
}
private void Hide()
{
gameObject.SetActive(false);
}
}