Files
SimUL/Assets/Scripts/DialogueSystem/ConversationController.cs
T
2022-11-17 11:29:55 +02:00

68 lines
1.5 KiB
C#

using Assets.Scripts.Actions;
using System.Collections.Generic;
using System.Linq;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class ConversationController : MonoBehaviour
{
[SerializeField]
public TextMeshProUGUI _title;
[SerializeField]
public Button _choiceButton;
[SerializeField]
private Button _closeBtn;
[SerializeField]
CharacterMovement _player;
public ConversationChangeEvent conversationChangeEvent;
private List<ChoiceController> choiceControllers = new();
private void Awake()
{
Hide();
}
public void Change(string title, Dictionary<string, BaseAction> options)
{
_closeBtn.onClick.AddListener(() =>
{
Hide();
});
_player.allowMovement = false;
RemoveChoices();
_title.text = title;
gameObject.SetActive(true);
for (var count = 0; count < options.Count; count++)
{
ChoiceController c = ChoiceController.AddChoiceButton(_choiceButton, options.ElementAt(count), count);
choiceControllers.Add(c);
}
StopAllCoroutines();
Time.timeScale = 0;
_choiceButton.gameObject.SetActive(false);
}
private void RemoveChoices()
{
foreach (ChoiceController c in choiceControllers)
Destroy(c.gameObject);
choiceControllers.Clear();
}
public void Hide()
{
RemoveChoices();
gameObject.SetActive(false);
Time.timeScale = 1;
_player.allowMovement = true;
}
}