Files
SimUL/Assets/Scripts/PlayerFollow.cs
T
voffka81 ecdda2ca44 merge scenes
create camera follow player
2022-08-17 13:08:34 +03:00

27 lines
649 B
C#

using UnityEngine;
public class PlayerFollow : MonoBehaviour
{
[SerializeField]
private Transform _playerTransform;
private Vector3 _cameraOffset;
[SerializeField]
[Range(0.01f, 1.0f)]
private float _smoothFactor = 0.5f;
// Start is called before the first frame update
void Start()
{
_cameraOffset = transform.position - _playerTransform.position;
transform.LookAt(_playerTransform);
}
void LateUpdate()
{
Vector3 newPosition = _playerTransform.position + _cameraOffset;
transform.position = Vector3.Slerp(transform.position, newPosition, _smoothFactor);
}
}