Files
SimUL/Assets/Scripts/DialogueSystem/TestingQuestionDialog.cs
T
2022-08-17 17:19:43 +03:00

42 lines
1.2 KiB
C#

using Assets.Scripts.Actions;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
public class TestingQuestionDialog : MonoBehaviour
{
// Update is called once per frame
void Update()
{
if (Input.GetKeyDown(KeyCode.Escape))
{
YesNoDialogUI.Instance.ShowQuestion("To be or not to be ?",
() =>
{
Application.Quit();
EditorApplication.ExitPlaymode();
},
() =>
{
//do nothing
});
}
if (Input.GetKeyDown(KeyCode.Space))
{
Dictionary<string, BaseAction> optionsList = new Dictionary<string, BaseAction>
{
{ "Hamburgers - 83$", new Eat(null, 6, 1, 83) },
{ "Cheesburger - 94$", new Eat(null, 6, 1, 94) },
{ "Astro chicken - 131$", new Eat(null, 6, 1, 131) },
{ "Fries - 68$", new Eat(null, 6, 1, 68) },
{ "Shakes - 108$", new Eat(null, 6, 1, 108) },
{ "Colas - 73$", new Eat(null, 6, 1, 73) }
};
ConversationController.Instance.Change("Monolith burger", optionsList);
}
}
}