Files
SimUL/Assets/Scripts/FoodObject.cs
T
2023-02-28 19:14:01 +02:00

13 lines
210 B
C#

using UnityEngine;
public class FoodObject : MonoBehaviour
{
[SerializeField]
private FoodObjectSO _foodObjectSO;
public FoodObjectSO GetFoodObjectSO()
{
return _foodObjectSO;
}
}