Files
SimUL/Assets/Scripts/InteractableObjects/ColaFreezer.cs
T
2023-02-28 19:14:01 +02:00

17 lines
383 B
C#

using UnityEngine;
public class ColaFreezer : BaseInteractableObject
{
[SerializeField]
private FoodObjectSO _foodObjectSO;
public override void Interact(Player player)
{
var transform = Instantiate(_foodObjectSO.prefab, _playerArrivePoint);
var foodObject = transform.GetComponent<FoodObject>();
player.SetFoodObject(foodObject);
}
}