Files
SimUL/Assets/Scripts/ScriptableObjects/FoodObjectSO.cs
T
2023-02-28 19:14:01 +02:00

10 lines
178 B
C#

using UnityEngine;
[CreateAssetMenu()]
public class FoodObjectSO : ScriptableObject
{
public Transform prefab;
public string objectName;
public float objectPrice;
}