Files
SimUL/Assets/Scripts/UIElements/TimeSliderUI.cs
T
Vladimir Koshevarov f12a92deac little refactor
2023-03-15 15:34:32 +02:00

67 lines
1.5 KiB
C#

using System;
using TMPro;
using UnityEngine;
using UnityEngine.UI;
public class TimeSliderUI : MonoBehaviour
{
[SerializeField]
private TextMeshProUGUI _title;
[SerializeField]
private TextMeshProUGUI _description;
[SerializeField]
private Button _btnCancel;
[SerializeField]
private Button _btnOk;
[SerializeField]
private Slider _slider;
public void ShowTimeSliderDialog(string title, string description, Action onCancel, Action<TimeSpan> onConfirm)
{
TimeManager.Instance.OnFastForwardEnd += CloseDialog;
TimeManager.Instance.OnMinuteChanged += UpdateTime;
TimeManager.Instance.Pause();
UIManager.Instance.Freeze();
gameObject.SetActive(true);
_title.text = title;
_description.text = description;
_btnCancel.onClick.AddListener(() =>
{
onCancel?.Invoke();
Hide();
CloseDialog();
});
_btnOk.onClick.AddListener(() =>
{
onConfirm?.Invoke(TimeSpan.FromSeconds(_slider.value));
Hide();
});
}
private void UpdateTime()
{
}
private void CloseDialog()
{
UIManager.Instance.Unfreeze();
Destroy(this);
}
private void Update()
{
var time = TimeSpan.FromSeconds(_slider.value);
_description.text = $"{time.Hours} hours {time.Minutes} minutes";
}
private void Hide()
{
gameObject.SetActive(false);
TimeManager.Instance.Resume();
}
}