WIP
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class DoorController : MonoBehaviour
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{
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private void OnTriggerEnter2D(Collider2D collision)
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{
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if (collision.tag == "Player")
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{
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//if player have key, door will open
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//else player can't pass
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}
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}
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}
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