UI and enemy movement

This commit is contained in:
2023-07-11 23:07:03 +03:00
parent aa5e5586b2
commit 14a6a06159
81 changed files with 13839 additions and 55 deletions
+4 -1
View File
@@ -8,6 +8,8 @@ public class Chest : MonoBehaviour
private TreasureSO _treasureSO;
private Transform _treasureObject;
private bool _isOpen=false;
private void Awake()
{
@@ -20,8 +22,9 @@ public class Chest : MonoBehaviour
private void OnTriggerEnter2D(Collider2D collider)
{
var player=collider.GetComponent<Player>();
if (player != null)
if (player != null && !_isOpen)
{
_isOpen = true;
animator.SetTrigger("OpenChest");
switch (_treasureSO.Treasure)
{