fixed layer to map for breakable block
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@@ -10,7 +10,7 @@ GameObject:
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m_Component:
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m_Component:
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- component: {fileID: 7515349249133635430}
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- component: {fileID: 7515349249133635430}
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- component: {fileID: 1557174451233602412}
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- component: {fileID: 1557174451233602412}
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m_Layer: 0
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m_Layer: 3
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m_Name: Visual
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m_Name: Visual
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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@@ -95,7 +95,7 @@ GameObject:
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- component: {fileID: 7345322822309755345}
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- component: {fileID: 7345322822309755345}
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- component: {fileID: 3364452304498334467}
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- component: {fileID: 3364452304498334467}
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- component: {fileID: -1797789796822257734}
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- component: {fileID: -1797789796822257734}
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m_Layer: 0
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m_Layer: 3
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m_Name: BreakableTile
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m_Name: BreakableTile
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m_TagString: Untagged
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m_TagString: Untagged
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m_Icon: {fileID: 0}
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m_Icon: {fileID: 0}
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