fixed animation
This commit is contained in:
+18
-18
@@ -47,7 +47,7 @@ AnimationClip:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
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path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
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- curve:
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serializedVersion: 2
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m_Curve:
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@@ -81,7 +81,7 @@ AnimationClip:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
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path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
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m_PositionCurves:
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- curve:
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serializedVersion: 2
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@@ -116,7 +116,7 @@ AnimationClip:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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path: Viking_Parts/Torso/Head
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path: Viking_Side/Torso/Head
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m_ScaleCurves: []
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m_FloatCurves: []
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m_PPtrCurves: []
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@@ -211,7 +211,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.x
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path: Viking_Parts/Torso/Head
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path: Viking_Side/Torso/Head
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classID: 4
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script: {fileID: 0}
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flags: 0
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@@ -250,7 +250,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.y
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path: Viking_Parts/Torso/Head
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path: Viking_Side/Torso/Head
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classID: 4
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script: {fileID: 0}
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flags: 0
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@@ -289,7 +289,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.z
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path: Viking_Parts/Torso/Head
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path: Viking_Side/Torso/Head
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classID: 4
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script: {fileID: 0}
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flags: 0
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@@ -328,7 +328,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.x
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path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
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path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
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classID: 4
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script: {fileID: 0}
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flags: 16
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@@ -367,7 +367,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.y
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path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
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path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
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classID: 4
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script: {fileID: 0}
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flags: 16
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@@ -406,7 +406,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.z
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path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
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path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
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classID: 4
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script: {fileID: 0}
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flags: 16
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@@ -445,7 +445,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.x
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path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
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path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
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classID: 4
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script: {fileID: 0}
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flags: 16
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@@ -484,7 +484,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.y
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path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
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path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
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classID: 4
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script: {fileID: 0}
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flags: 16
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@@ -523,7 +523,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: localEulerAnglesRaw.z
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path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
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path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
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classID: 4
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script: {fileID: 0}
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flags: 16
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@@ -536,7 +536,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.z
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path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
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path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
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classID: 4
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script: {fileID: 0}
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flags: 0
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@@ -548,7 +548,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.y
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path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
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path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
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classID: 4
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script: {fileID: 0}
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flags: 0
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@@ -560,7 +560,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.x
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path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
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path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
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classID: 4
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script: {fileID: 0}
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flags: 0
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@@ -572,7 +572,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.x
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path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
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path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
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classID: 4
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script: {fileID: 0}
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flags: 0
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@@ -584,7 +584,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.y
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path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
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path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
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classID: 4
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script: {fileID: 0}
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flags: 0
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@@ -596,7 +596,7 @@ AnimationClip:
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m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalEulerAngles.z
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path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
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path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
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classID: 4
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script: {fileID: 0}
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flags: 0
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@@ -129,7 +129,7 @@ AnimatorState:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: PlayerClimb
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m_Name: Climb
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m_Speed: 1
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m_CycleOffset: 0
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m_Transitions:
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@@ -74,7 +74,7 @@ AnimationClip:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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path: Viking_Parts/Torso/Head/L_Arm
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path: Viking_Side/Torso/Head/L_Arm
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- curve:
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serializedVersion: 2
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||||
m_Curve:
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@@ -135,7 +135,7 @@ AnimationClip:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
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path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
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- curve:
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serializedVersion: 2
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m_Curve:
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@@ -196,7 +196,7 @@ AnimationClip:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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path: Viking_Parts/Torso/Head/R_Arm
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path: Viking_Side/Torso/Head/R_Arm
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- curve:
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serializedVersion: 2
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m_Curve:
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@@ -257,7 +257,7 @@ AnimationClip:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
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path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
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m_PositionCurves:
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- curve:
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serializedVersion: 2
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@@ -310,7 +310,7 @@ AnimationClip:
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m_PreInfinity: 2
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m_PostInfinity: 2
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m_RotationOrder: 4
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path: Viking_Parts/Torso/Head
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path: Viking_Side/Torso/Head
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m_ScaleCurves: []
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m_FloatCurves: []
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m_PPtrCurves: []
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||||
@@ -441,7 +441,7 @@ AnimationClip:
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||||
m_PostInfinity: 2
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m_RotationOrder: 4
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attribute: m_LocalPosition.x
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||||
path: Viking_Parts/Torso/Head
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||||
path: Viking_Side/Torso/Head
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||||
classID: 4
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||||
script: {fileID: 0}
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||||
flags: 0
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||||
@@ -498,7 +498,7 @@ AnimationClip:
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||||
m_PostInfinity: 2
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||||
m_RotationOrder: 4
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attribute: m_LocalPosition.y
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||||
path: Viking_Parts/Torso/Head
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||||
path: Viking_Side/Torso/Head
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||||
classID: 4
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||||
script: {fileID: 0}
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||||
flags: 0
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||||
@@ -555,7 +555,7 @@ AnimationClip:
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||||
m_PostInfinity: 2
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||||
m_RotationOrder: 4
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attribute: m_LocalPosition.z
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||||
path: Viking_Parts/Torso/Head
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||||
path: Viking_Side/Torso/Head
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||||
classID: 4
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||||
script: {fileID: 0}
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||||
flags: 0
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||||
@@ -621,7 +621,7 @@ AnimationClip:
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||||
m_PostInfinity: 2
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||||
m_RotationOrder: 4
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attribute: localEulerAnglesRaw.x
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||||
path: Viking_Parts/Torso/Head/L_Arm
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||||
path: Viking_Side/Torso/Head/L_Arm
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||||
classID: 4
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||||
script: {fileID: 0}
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||||
flags: 16
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||||
@@ -687,7 +687,7 @@ AnimationClip:
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||||
m_PostInfinity: 2
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||||
m_RotationOrder: 4
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attribute: localEulerAnglesRaw.y
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||||
path: Viking_Parts/Torso/Head/L_Arm
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||||
path: Viking_Side/Torso/Head/L_Arm
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||||
classID: 4
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||||
script: {fileID: 0}
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||||
flags: 16
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||||
@@ -753,7 +753,7 @@ AnimationClip:
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||||
m_PostInfinity: 2
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||||
m_RotationOrder: 4
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||||
attribute: localEulerAnglesRaw.z
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||||
path: Viking_Parts/Torso/Head/L_Arm
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||||
path: Viking_Side/Torso/Head/L_Arm
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||||
classID: 4
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||||
script: {fileID: 0}
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||||
flags: 16
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||||
@@ -819,7 +819,7 @@ AnimationClip:
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||||
m_PostInfinity: 2
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||||
m_RotationOrder: 4
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||||
attribute: localEulerAnglesRaw.x
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||||
path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
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||||
path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
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||||
classID: 4
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||||
script: {fileID: 0}
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||||
flags: 16
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||||
@@ -885,7 +885,7 @@ AnimationClip:
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||||
m_PostInfinity: 2
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||||
m_RotationOrder: 4
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||||
attribute: localEulerAnglesRaw.y
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||||
path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
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||||
path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
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||||
classID: 4
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||||
script: {fileID: 0}
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||||
flags: 16
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||||
@@ -951,7 +951,7 @@ AnimationClip:
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||||
m_PostInfinity: 2
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||||
m_RotationOrder: 4
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||||
attribute: localEulerAnglesRaw.z
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||||
path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
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||||
path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
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||||
classID: 4
|
||||
script: {fileID: 0}
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||||
flags: 16
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||||
@@ -1017,7 +1017,7 @@ AnimationClip:
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||||
m_PostInfinity: 2
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||||
m_RotationOrder: 4
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||||
attribute: localEulerAnglesRaw.x
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||||
path: Viking_Parts/Torso/Head/R_Arm
|
||||
path: Viking_Side/Torso/Head/R_Arm
|
||||
classID: 4
|
||||
script: {fileID: 0}
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||||
flags: 16
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||||
@@ -1083,7 +1083,7 @@ AnimationClip:
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||||
m_PostInfinity: 2
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||||
m_RotationOrder: 4
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||||
attribute: localEulerAnglesRaw.y
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||||
path: Viking_Parts/Torso/Head/R_Arm
|
||||
path: Viking_Side/Torso/Head/R_Arm
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 16
|
||||
@@ -1149,7 +1149,7 @@ AnimationClip:
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||||
m_PostInfinity: 2
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||||
m_RotationOrder: 4
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||||
attribute: localEulerAnglesRaw.z
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||||
path: Viking_Parts/Torso/Head/R_Arm
|
||||
path: Viking_Side/Torso/Head/R_Arm
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 16
|
||||
@@ -1215,7 +1215,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
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||||
attribute: localEulerAnglesRaw.x
|
||||
path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
|
||||
path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
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||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 16
|
||||
@@ -1281,7 +1281,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
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||||
m_RotationOrder: 4
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||||
attribute: localEulerAnglesRaw.y
|
||||
path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
|
||||
path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
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||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 16
|
||||
@@ -1347,7 +1347,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
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||||
attribute: localEulerAnglesRaw.z
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||||
path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
|
||||
path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
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||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 16
|
||||
@@ -1360,7 +1360,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
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||||
attribute: m_LocalEulerAngles.z
|
||||
path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
|
||||
path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 0
|
||||
@@ -1372,7 +1372,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.y
|
||||
path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
|
||||
path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 0
|
||||
@@ -1384,7 +1384,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.x
|
||||
path: Viking_Parts/Torso/Head/R_Arm/R_LowerArm
|
||||
path: Viking_Side/Torso/Head/R_Arm/R_LowerArm
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 0
|
||||
@@ -1396,7 +1396,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.z
|
||||
path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
|
||||
path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 0
|
||||
@@ -1408,7 +1408,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.y
|
||||
path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
|
||||
path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 0
|
||||
@@ -1420,7 +1420,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.x
|
||||
path: Viking_Parts/Torso/Head/L_Arm/L_LowerArm
|
||||
path: Viking_Side/Torso/Head/L_Arm/L_LowerArm
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 0
|
||||
@@ -1432,7 +1432,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.x
|
||||
path: Viking_Parts/Torso/Head/R_Arm
|
||||
path: Viking_Side/Torso/Head/R_Arm
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 0
|
||||
@@ -1444,7 +1444,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.y
|
||||
path: Viking_Parts/Torso/Head/R_Arm
|
||||
path: Viking_Side/Torso/Head/R_Arm
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 0
|
||||
@@ -1456,7 +1456,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.z
|
||||
path: Viking_Parts/Torso/Head/R_Arm
|
||||
path: Viking_Side/Torso/Head/R_Arm
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 0
|
||||
@@ -1468,7 +1468,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.x
|
||||
path: Viking_Parts/Torso/Head/L_Arm
|
||||
path: Viking_Side/Torso/Head/L_Arm
|
||||
classID: 4
|
||||
script: {fileID: 0}
|
||||
flags: 0
|
||||
@@ -1480,7 +1480,7 @@ AnimationClip:
|
||||
m_PostInfinity: 2
|
||||
m_RotationOrder: 4
|
||||
attribute: m_LocalEulerAngles.y
|
||||
path: Viking_Parts/Torso/Head/L_Arm
|
||||
path: Viking_Side/Torso/Head/L_Arm
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outWeight: 0.33333334
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time: 0.5
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value: 0.0000000197559
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inSlope: 0
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@@ -1040,7 +1148,7 @@ AnimationClip:
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 0.75
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time: 0.375
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value: 0.0000000197559
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inSlope: 0
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@@ -1069,6 +1177,15 @@ AnimationClip:
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weightedMode: 0
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inWeight: 0.33333334
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outWeight: 0.33333334
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- serializedVersion: 3
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time: 0.125
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value: 0
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inSlope: 0
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outSlope: 0
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tangentMode: 136
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outWeight: 0.33333334
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@@ -1079,16 +1196,7 @@ AnimationClip:
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outWeight: 0.33333334
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time: 0.5
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inSlope: 0
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tangentMode: 136
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weightedMode: 0
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time: 0.375
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value: 0
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inSlope: 0
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outSlope: 0
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@@ -1109,7 +1217,7 @@ AnimationClip:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0.25
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time: 0.125
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inSlope: 0
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@@ -1130,7 +1238,7 @@ AnimationClip:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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@@ -1151,7 +1259,7 @@ AnimationClip:
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serializedVersion: 2
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m_Curve:
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- serializedVersion: 3
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time: 0.125
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value: 14.94
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inSlope: 0
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outSlope: 0
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@@ -226,7 +226,7 @@ Rigidbody2D:
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serializedVersion: 2
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m_Bits: 0
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m_Interpolate: 0
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m_SleepingMode: 1
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m_SleepingMode: 0
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m_CollisionDetection: 0
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m_Constraints: 0
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--- !u!61 &1712685034475680566
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@@ -3355,6 +3355,8 @@ MonoBehaviour:
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m_EditorClassIdentifier:
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_animator: {fileID: 0}
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MovementSpeed: 2
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_bonesSide: {fileID: 0}
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_bonesBack: {fileID: 0}
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_mapLayer:
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serializedVersion: 2
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m_Bits: 8
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@@ -3638,6 +3640,11 @@ Transform:
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m_CorrespondingSourceObject: {fileID: 7047733282028940670, guid: 934a57b833e872445ac8463836f55a44, type: 3}
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m_PrefabInstance: {fileID: 975611551}
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m_PrefabAsset: {fileID: 0}
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--- !u!1 &582706328 stripped
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GameObject:
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m_CorrespondingSourceObject: {fileID: 9145485872817117069, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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m_PrefabInstance: {fileID: 5855359588613562702}
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m_PrefabAsset: {fileID: 0}
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--- !u!1001 &621498133
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PrefabInstance:
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m_ObjectHideFlags: 0
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@@ -6699,6 +6706,22 @@ PrefabInstance:
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propertyPath: _animator
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value:
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objectReference: {fileID: 1627236053}
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- target: {fileID: 1693252312754102175, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: _bonesBack
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value:
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objectReference: {fileID: 6535934}
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- target: {fileID: 1693252312754102175, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: _bonesSide
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value:
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objectReference: {fileID: 582706328}
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- target: {fileID: 1693252312754102175, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: _vikingBack
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value:
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objectReference: {fileID: 6535934}
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- target: {fileID: 1693252312754102175, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: _vikingSide
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value:
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objectReference: {fileID: 582706328}
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- target: {fileID: 1716637651858965058, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: m_SleepingMode
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value: 0
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@@ -6747,6 +6770,10 @@ PrefabInstance:
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propertyPath: m_Layer
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objectReference: {fileID: 0}
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- target: {fileID: 8710076703627450349, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: m_AlwaysUpdate
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value: 1
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objectReference: {fileID: 0}
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- target: {fileID: 9145485872817117069, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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propertyPath: m_Name
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value: Viking_Side
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@@ -6757,7 +6784,7 @@ PrefabInstance:
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objectReference: {fileID: 0}
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- target: {fileID: 9145485872817117069, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
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m_RemovedComponents: []
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m_RemovedGameObjects: []
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@@ -7,9 +7,9 @@ public abstract class Character : MonoBehaviour
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[SerializeField]
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private float MovementSpeed = 1.5f;
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[SerializeField]
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private GameObject _vikingSide;
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protected GameObject _bonesSide;
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[SerializeField]
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private GameObject _vikingBack;
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protected GameObject _bonesBack;
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[SerializeField]
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private LayerMask _mapLayer;
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@@ -2,6 +2,10 @@ using UnityEngine;
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public class EnemyAI : Character
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{
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protected override void SetClimbingAnimation(bool isClimbing)
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{
|
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}
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protected override void SetWalkingAnimation(bool isWalking)
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{
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}
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@@ -90,12 +90,19 @@ public class Player : Character
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protected override void SetWalkingAnimation(bool isWalking)
|
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{
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_bonesBack.SetActive(false);
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_bonesSide.SetActive(true);
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_animator.SetBool("Legs_Walk",isWalking);
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_animator.SetBool("Body_Walk", isWalking);
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}
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|
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protected override void SetClimbingAnimation(bool isClimbing)
|
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{
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if (isClimbing)
|
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{
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_bonesBack.SetActive(true);
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_bonesSide.SetActive(false);
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}
|
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_animator.SetBool("Climb", isClimbing);
|
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}
|
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}
|
||||
|
||||
Reference in New Issue
Block a user