Add player controller, state management, and input handling
- Implemented PlayerController.cs to manage player movement and actions. - Created PlayerState.cs to track player lives, coins, and key status. - Added CameraFollow.cs for smooth camera movement following the player. - Developed Character.cs as an abstract class for character behavior. - Introduced Enums.cs for defining TreasureType and MapElementType. - Added IDoor interface for door interactions. - Created InputActions.cs for handling player input actions. - Implemented MainMenu.cs for basic menu functionality including play and exit options.
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@@ -52,7 +52,7 @@ public class PlayerController : Character
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private void OnFireButtonPressed()
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{
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if (_hammer == null)
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if (_hammerThrower.CanThrow)
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{
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_animator.SetTrigger("Body_ThrowHammer");
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}
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@@ -61,7 +61,7 @@ public class PlayerController : Character
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// Animation event
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public void ThrowHammerObject()
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{
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_hammerThrower.ThrowHammer();
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_hammerThrower.TryThrowHammer();
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UpdatePlayerSprite();
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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