Add player controller, state management, and input handling
- Implemented PlayerController.cs to manage player movement and actions. - Created PlayerState.cs to track player lives, coins, and key status. - Added CameraFollow.cs for smooth camera movement following the player. - Developed Character.cs as an abstract class for character behavior. - Introduced Enums.cs for defining TreasureType and MapElementType. - Added IDoor interface for door interactions. - Created InputActions.cs for handling player input actions. - Implemented MainMenu.cs for basic menu functionality including play and exit options.
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public interface IMapElement
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using UnityEngine;
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using UnityEngine.UIElements;
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public class MapElement : MonoBehaviour, IMapElement
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{
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[SerializeField]
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private MapElementSO _elementSO;
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public MapElementSO ElementSO => _elementSO;
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public bool IsEnabled { get; set; } = true;
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public Transform GlobalTransform { get; set; }
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using UnityEngine;
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[CreateAssetMenu()]
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public class MapElementSO : ScriptableObject
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{
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public MapElementType ElementType;
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