Add player controller, state management, and input handling

- Implemented PlayerController.cs to manage player movement and actions.
- Created PlayerState.cs to track player lives, coins, and key status.
- Added CameraFollow.cs for smooth camera movement following the player.
- Developed Character.cs as an abstract class for character behavior.
- Introduced Enums.cs for defining TreasureType and MapElementType.
- Added IDoor interface for door interactions.
- Created InputActions.cs for handling player input actions.
- Implemented MainMenu.cs for basic menu functionality including play and exit options.
This commit is contained in:
2026-06-17 22:43:59 +03:00
parent dabd056e8b
commit 39e4e51866
70 changed files with 1807 additions and 99 deletions
+30
View File
@@ -0,0 +1,30 @@
using System;
using UnityEngine;
public class PlayerState : MonoBehaviour
{
public int Lives = 3;
public int TotalCoins { get; private set; }
public bool HasKey { get; private set; }
public event EventHandler<TreasureType> OnPlayerTakeItem;
public void AddCoin()
{
TotalCoins++;
OnPlayerTakeItem?.Invoke(this, TreasureType.Coin);
Debug.Log($"Player has {TotalCoins} coins");
}
public void SetKey()
{
HasKey = true;
OnPlayerTakeItem?.Invoke(this, TreasureType.Key);
Debug.Log("Player has key");
}
public void RemoveKey()
{
HasKey = false;
}
}