Refactor and reorganize scripts for improved structure and functionality

- Removed obsolete scripts: Chest, BreakableWall, Door, DoorInteract, and UiManager.
- Moved Chest and BreakableWall scripts to EnvironmentObjects folder.
- Introduced HammerThrower class to manage hammer throwing mechanics.
- Updated PlayerController to utilize new InputManager and HammerThrower.
- Refactored PlayerState to manage player state and item collection.
- Enhanced UI management in UiManager to reflect player item collection.
- Updated EnemyAI to remove unused movement logic.
- Adjusted KeyChest to interact with PlayerState instead of Player.
- Cleaned up code and improved event handling for item collection.
This commit is contained in:
2026-06-05 14:33:20 +03:00
parent 39294ec527
commit 7579175d24
33 changed files with 458 additions and 278 deletions
@@ -0,0 +1,25 @@
using Assets.Scripts;
using UnityEngine;
public class DoorInteract : MonoBehaviour
{
[SerializeField] private GameObject _doorGameObject;
private IDoor _door;
private void Awake()
{
_door =_doorGameObject.GetComponent<IDoor>();
}
private void OnTriggerEnter2D(Collider2D collider)
{
var playerState = collider.GetComponent<PlayerState>();
if (playerState!=null)
{
if (playerState.HasKey)
{
_door.OpenDoor();
}
}
}
}