Refactor and reorganize scripts for improved structure and functionality

- Removed obsolete scripts: Chest, BreakableWall, Door, DoorInteract, and UiManager.
- Moved Chest and BreakableWall scripts to EnvironmentObjects folder.
- Introduced HammerThrower class to manage hammer throwing mechanics.
- Updated PlayerController to utilize new InputManager and HammerThrower.
- Refactored PlayerState to manage player state and item collection.
- Enhanced UI management in UiManager to reflect player item collection.
- Updated EnemyAI to remove unused movement logic.
- Adjusted KeyChest to interact with PlayerState instead of Player.
- Cleaned up code and improved event handling for item collection.
This commit is contained in:
2026-06-05 14:33:20 +03:00
parent 39294ec527
commit 7579175d24
33 changed files with 458 additions and 278 deletions
+5 -3
View File
@@ -1,14 +1,16 @@
using System.Security;
using UnityEngine;
public class KeyChest : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collider)
{
var player = collider.GetComponent<Player>();
if (player != null)
var playerState = collider.GetComponent<PlayerState>();
if (playerState != null)
{
player.SetKey();
playerState.SetKey();
Destroy(gameObject);
}
}
}