Improve enemy logic

This commit is contained in:
2023-06-27 15:08:55 +03:00
parent 719002cb7b
commit 84d03a75c5
2 changed files with 15 additions and 5 deletions
+12 -2
View File
@@ -38,8 +38,18 @@ public class Character : MonoBehaviour
{
var leftCheck = CheckBounds(Vector2.left, groundLayer);
var rightCheck = CheckBounds(Vector2.right, groundLayer);
if(leftCheck) { isAllowLeft = false; }
if (rightCheck) { isAllowRight = false; }
if(leftCheck.collider!=null) {
isAllowLeft = false;
}else
{
isAllowLeft = true;
}
if (rightCheck.collider != null) {
isAllowRight = false;
}else
{
isAllowRight = true;
}
isAllowVertical = false;
_isFall = false;
+3 -3
View File
@@ -8,16 +8,16 @@ public class EnemyAI : Character
float horizontal = 0;
float vertical = 0;
if (Player.Instance.transform.position.x - transform.position.x > -0.1f && isAllowLeft)
if (Player.Instance.transform.position.x - transform.position.x < -0.05f && isAllowLeft)
{
horizontal = -1;
}
else if (Player.Instance.transform.position.x - transform.position.x > 0.1f && isAllowRight)
else if (Player.Instance.transform.position.x - transform.position.x > 0.05f && isAllowRight)
{
horizontal = 1;
}
else if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) > 0.1f && isAllowVertical)
else if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) > 0.05f && isAllowVertical)
{
var deltaY = Player.Instance.transform.position.y - transform.position.y;
vertical = deltaY > 0 ? 1 : -1;