Improve enemy logic

This commit is contained in:
2023-06-27 15:08:55 +03:00
parent 719002cb7b
commit 84d03a75c5
2 changed files with 15 additions and 5 deletions
+3 -3
View File
@@ -8,16 +8,16 @@ public class EnemyAI : Character
float horizontal = 0;
float vertical = 0;
if (Player.Instance.transform.position.x - transform.position.x > -0.1f && isAllowLeft)
if (Player.Instance.transform.position.x - transform.position.x < -0.05f && isAllowLeft)
{
horizontal = -1;
}
else if (Player.Instance.transform.position.x - transform.position.x > 0.1f && isAllowRight)
else if (Player.Instance.transform.position.x - transform.position.x > 0.05f && isAllowRight)
{
horizontal = 1;
}
else if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) > 0.1f && isAllowVertical)
else if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) > 0.05f && isAllowVertical)
{
var deltaY = Player.Instance.transform.position.y - transform.position.y;
vertical = deltaY > 0 ? 1 : -1;