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2023-06-20 19:28:02 +03:00
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#
# Get latest from https://github.com/github/gitignore/blob/main/Unity.gitignore
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# MemoryCaptures can get excessive in size.
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# Recordings can get excessive in size
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*.svd
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# Unity3D generated meta files
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*.pdb.meta
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# Unity3D generated file on crash reports
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# Builds
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*.aab
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# Packed Addressables
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# Temporary auto-generated Android Assets
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
public class BoxesController : MonoBehaviour
{
private void OnTriggerEnter2D(Collider2D collision)
{
if (collision.tag == "Player")
{
Destroy(gameObject);
}
}
}
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using UnityEngine;
public class PlayerController : MonoBehaviour
{
[SerializeField]
private Animator animator;
[SerializeField]
private float MovementSpeed = 1.5f;
[SerializeField]
private LayerMask ladderLayer;
[SerializeField]
private LayerMask groundLayer;
[SerializeField]
private float distance;
private bool _isOnLadder;
private Rigidbody2D _body;
private CapsuleCollider2D _capsule;
void Start()
{
_body = GetComponent<Rigidbody2D>();
_capsule= GetComponent<CapsuleCollider2D>();
}
void Update()
{
float moveX = Input.GetAxisRaw("Horizontal");
animator.SetFloat("Horizontal", moveX);
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{
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if (ladderCheck)
{
_isOnLadder = true;
moveY = Input.GetAxisRaw("Vertical");
if(moveY> 0)
{
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{
moveY= 0;
}
}
}
else
{
_isOnLadder = false;
}
_body.velocity = new Vector2(moveX * MovementSpeed, moveY * MovementSpeed);
}
}
private void FixedUpdate()
{
if (_isOnLadder)
{
_body.gravityScale = 0;
}
else
{
_body.gravityScale = 5;
}
}
}
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