starting work on enemy ai

This commit is contained in:
2023-06-26 10:58:28 +03:00
parent 35da54b429
commit b8df59ff1a
3 changed files with 20 additions and 16 deletions
+11 -11
View File
@@ -960,6 +960,16 @@ Tilemap:
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 4, y: -3, z: 0}
second:
serializedVersion: 2
m_TileIndex: 0
m_TileSpriteIndex: 3
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 5, y: -3, z: 0}
second:
serializedVersion: 2
@@ -1000,16 +1010,6 @@ Tilemap:
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 3, y: -2, z: 0}
second:
serializedVersion: 2
m_TileIndex: 0
m_TileSpriteIndex: 3
m_TileMatrixIndex: 0
m_TileColorIndex: 0
m_TileObjectToInstantiateIndex: 65535
dummyAlignment: 0
m_AllTileFlags: 1073741825
- first: {x: 8, y: -2, z: 0}
second:
serializedVersion: 2
@@ -2246,7 +2246,7 @@ BoxCollider2D:
m_AutoTiling: 0
serializedVersion: 2
m_Size: {x: 0.65, y: 1}
m_EdgeRadius: 0
m_EdgeRadius: 0.02
--- !u!50 &747593873
Rigidbody2D:
serializedVersion: 4
+6 -1
View File
@@ -18,13 +18,15 @@ public class Character : MonoBehaviour
private bool _isFall;
private bool _facingRight = true;
protected bool isAllowVertical = true;
protected bool isAllowHorisontal = true;
private void Start()
{
_body = GetComponent<Rigidbody2D>();
_boxCollider = GetComponent<BoxCollider2D>();
}
protected void MoveTo(float inputHorizontal,float inputVertical)
{
var groundCheck = Physics2D.BoxCast(_boxCollider.bounds.center, _boxCollider.bounds.size, 0f, Vector2.down, .1f, groundLayer);
@@ -32,6 +34,8 @@ public class Character : MonoBehaviour
float v_movement=0;
if (groundCheck || _isOnLadder)
{
isAllowVertical = false;
isAllowHorisontal = true;
_isFall = false;
float h_movement = inputHorizontal;
if (h_movement > 0 && !_facingRight)
@@ -47,6 +51,7 @@ public class Character : MonoBehaviour
if (IsLadder(Vector2.down))
{
isAllowVertical = true;
_isOnLadder = true;
v_movement=inputVertical;
+3 -4
View File
@@ -3,17 +3,16 @@ using static UnityEditor.Searcher.SearcherWindow.Alignment;
public class EnemyAI :Character
{
private void Update()
{
float horizontal = 0;
float vertical = 0;
if (Mathf.Abs(Player.Instance.transform.position.x - transform.position.x)>0.5f)
if (Mathf.Abs(Player.Instance.transform.position.x - transform.position.x)>0.5f && isAllowHorisontal)
{
horizontal = Player.Instance.transform.position.x - transform.position.x;
}
else
if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) > 0.5f && isAllowVertical)
{
vertical = Player.Instance.transform.position.y - transform.position.y;
}