starting work on enemy ai
This commit is contained in:
@@ -960,6 +960,16 @@ Tilemap:
|
||||
m_TileObjectToInstantiateIndex: 65535
|
||||
dummyAlignment: 0
|
||||
m_AllTileFlags: 1073741825
|
||||
- first: {x: 4, y: -3, z: 0}
|
||||
second:
|
||||
serializedVersion: 2
|
||||
m_TileIndex: 0
|
||||
m_TileSpriteIndex: 3
|
||||
m_TileMatrixIndex: 0
|
||||
m_TileColorIndex: 0
|
||||
m_TileObjectToInstantiateIndex: 65535
|
||||
dummyAlignment: 0
|
||||
m_AllTileFlags: 1073741825
|
||||
- first: {x: 5, y: -3, z: 0}
|
||||
second:
|
||||
serializedVersion: 2
|
||||
@@ -1000,16 +1010,6 @@ Tilemap:
|
||||
m_TileObjectToInstantiateIndex: 65535
|
||||
dummyAlignment: 0
|
||||
m_AllTileFlags: 1073741825
|
||||
- first: {x: 3, y: -2, z: 0}
|
||||
second:
|
||||
serializedVersion: 2
|
||||
m_TileIndex: 0
|
||||
m_TileSpriteIndex: 3
|
||||
m_TileMatrixIndex: 0
|
||||
m_TileColorIndex: 0
|
||||
m_TileObjectToInstantiateIndex: 65535
|
||||
dummyAlignment: 0
|
||||
m_AllTileFlags: 1073741825
|
||||
- first: {x: 8, y: -2, z: 0}
|
||||
second:
|
||||
serializedVersion: 2
|
||||
@@ -2246,7 +2246,7 @@ BoxCollider2D:
|
||||
m_AutoTiling: 0
|
||||
serializedVersion: 2
|
||||
m_Size: {x: 0.65, y: 1}
|
||||
m_EdgeRadius: 0
|
||||
m_EdgeRadius: 0.02
|
||||
--- !u!50 &747593873
|
||||
Rigidbody2D:
|
||||
serializedVersion: 4
|
||||
|
||||
@@ -18,13 +18,15 @@ public class Character : MonoBehaviour
|
||||
private bool _isFall;
|
||||
private bool _facingRight = true;
|
||||
|
||||
|
||||
protected bool isAllowVertical = true;
|
||||
protected bool isAllowHorisontal = true;
|
||||
private void Start()
|
||||
{
|
||||
_body = GetComponent<Rigidbody2D>();
|
||||
_boxCollider = GetComponent<BoxCollider2D>();
|
||||
}
|
||||
|
||||
|
||||
protected void MoveTo(float inputHorizontal,float inputVertical)
|
||||
{
|
||||
var groundCheck = Physics2D.BoxCast(_boxCollider.bounds.center, _boxCollider.bounds.size, 0f, Vector2.down, .1f, groundLayer);
|
||||
@@ -32,6 +34,8 @@ public class Character : MonoBehaviour
|
||||
float v_movement=0;
|
||||
if (groundCheck || _isOnLadder)
|
||||
{
|
||||
isAllowVertical = false;
|
||||
isAllowHorisontal = true;
|
||||
_isFall = false;
|
||||
float h_movement = inputHorizontal;
|
||||
if (h_movement > 0 && !_facingRight)
|
||||
@@ -47,6 +51,7 @@ public class Character : MonoBehaviour
|
||||
|
||||
if (IsLadder(Vector2.down))
|
||||
{
|
||||
isAllowVertical = true;
|
||||
_isOnLadder = true;
|
||||
v_movement=inputVertical;
|
||||
|
||||
|
||||
@@ -3,17 +3,16 @@ using static UnityEditor.Searcher.SearcherWindow.Alignment;
|
||||
|
||||
public class EnemyAI :Character
|
||||
{
|
||||
|
||||
|
||||
private void Update()
|
||||
{
|
||||
float horizontal = 0;
|
||||
float vertical = 0;
|
||||
if (Mathf.Abs(Player.Instance.transform.position.x - transform.position.x)>0.5f)
|
||||
if (Mathf.Abs(Player.Instance.transform.position.x - transform.position.x)>0.5f && isAllowHorisontal)
|
||||
{
|
||||
horizontal = Player.Instance.transform.position.x - transform.position.x;
|
||||
}
|
||||
else
|
||||
|
||||
if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) > 0.5f && isAllowVertical)
|
||||
{
|
||||
vertical = Player.Instance.transform.position.y - transform.position.y;
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user