starting work on enemy ai

This commit is contained in:
2023-06-26 10:58:28 +03:00
parent 35da54b429
commit b8df59ff1a
3 changed files with 20 additions and 16 deletions
+3 -4
View File
@@ -3,17 +3,16 @@ using static UnityEditor.Searcher.SearcherWindow.Alignment;
public class EnemyAI :Character
{
private void Update()
{
float horizontal = 0;
float vertical = 0;
if (Mathf.Abs(Player.Instance.transform.position.x - transform.position.x)>0.5f)
if (Mathf.Abs(Player.Instance.transform.position.x - transform.position.x)>0.5f && isAllowHorisontal)
{
horizontal = Player.Instance.transform.position.x - transform.position.x;
}
else
if (Mathf.Abs(Player.Instance.transform.position.y - transform.position.y) > 0.5f && isAllowVertical)
{
vertical = Player.Instance.transform.position.y - transform.position.y;
}