Add goblin animation
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@@ -279,6 +279,7 @@ GameObject:
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- component: {fileID: 5582068676955553563}
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- component: {fileID: 2727203403275926165}
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- component: {fileID: 3637034592813799938}
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- component: {fileID: 139572917377568767}
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m_Layer: 7
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m_Name: Goblin
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m_TagString: Untagged
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@@ -315,7 +316,7 @@ MonoBehaviour:
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m_Script: {fileID: 11500000, guid: 852eca26194d18e4fac550283d37f0a1, type: 3}
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m_Name:
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m_EditorClassIdentifier:
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_animator: {fileID: 0}
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_animator: {fileID: 139572917377568767}
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_movementSpeed: 1.2
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_bonesSide: {fileID: 0}
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_bonesBack: {fileID: 0}
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@@ -384,6 +385,27 @@ CapsuleCollider2D:
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m_Offset: {x: 0, y: 0}
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m_Size: {x: 0.5, y: 0.89}
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m_Direction: 0
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--- !u!95 &139572917377568767
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Animator:
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serializedVersion: 5
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 3591543287615843076}
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m_Enabled: 1
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m_Avatar: {fileID: 0}
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m_Controller: {fileID: 9100000, guid: ab739c32f8cfe2547808c61a24d7453a, type: 2}
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m_CullingMode: 0
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m_UpdateMode: 0
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m_ApplyRootMotion: 0
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m_LinearVelocityBlending: 0
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m_StabilizeFeet: 0
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m_WarningMessage:
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m_HasTransformHierarchy: 1
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m_AllowConstantClipSamplingOptimization: 1
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m_KeepAnimatorStateOnDisable: 0
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m_WriteDefaultValuesOnDisable: 0
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--- !u!1 &3642992283963586844
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GameObject:
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m_ObjectHideFlags: 0
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@@ -504,7 +526,7 @@ Transform:
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m_GameObject: {fileID: 4955147987459696531}
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serializedVersion: 2
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m_LocalRotation: {x: 0, y: 0, z: 0.020488188, w: 0.99979013}
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m_LocalPosition: {x: 2.6633115, y: -0.00000017456347, z: 0}
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m_LocalPosition: {x: 2.6633115, y: -0.0000001745635, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children:
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