map element changes
This commit is contained in:
@@ -6133,6 +6133,10 @@ PrefabInstance:
|
||||
propertyPath: m_LocalEulerAnglesHint.z
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 1716637651858965058, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
|
||||
propertyPath: m_SleepingMode
|
||||
value: 0
|
||||
objectReference: {fileID: 0}
|
||||
- target: {fileID: 3931708971405200045, guid: a7f273d812293e54d92972f62e1f0159, type: 3}
|
||||
propertyPath: m_Name
|
||||
value: Player
|
||||
|
||||
@@ -9,11 +9,21 @@ public class MapElement : MonoBehaviour
|
||||
private float _respawnElementTimer;
|
||||
private int _respawnTimeout = 4;
|
||||
private bool _needRespawn = false;
|
||||
private bool _characterInRange = false;
|
||||
|
||||
private BoxCollider2D _boxCollider;
|
||||
private SpriteRenderer _spriteRenderer;
|
||||
|
||||
private void Start()
|
||||
{
|
||||
_boxCollider=GetComponent<BoxCollider2D>();
|
||||
_spriteRenderer= GetComponentInChildren<SpriteRenderer>();
|
||||
}
|
||||
|
||||
public void Hit()
|
||||
{
|
||||
gameObject.GetComponent<BoxCollider2D>().enabled=false;
|
||||
gameObject.GetComponentInChildren<SpriteRenderer>().enabled = false;
|
||||
_boxCollider.isTrigger=true;
|
||||
_spriteRenderer.enabled = false;
|
||||
|
||||
_respawnElementTimer = _respawnTimeout;
|
||||
_needRespawn = true;
|
||||
@@ -27,10 +37,36 @@ public class MapElement : MonoBehaviour
|
||||
if (_respawnElementTimer <= 0)
|
||||
{
|
||||
_respawnElementTimer = _respawnTimeout;
|
||||
gameObject.GetComponent<BoxCollider2D>().enabled = true;
|
||||
gameObject.GetComponentInChildren<SpriteRenderer>().enabled = true;
|
||||
|
||||
if(_characterInRange)
|
||||
{
|
||||
print("Character is dead");
|
||||
}
|
||||
|
||||
_boxCollider.isTrigger = false;
|
||||
_spriteRenderer.enabled = true;
|
||||
_needRespawn = false;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerEnter2D(Collider2D collider)
|
||||
{
|
||||
var character = collider.GetComponent<Character>();
|
||||
if (character)
|
||||
{
|
||||
_characterInRange = true;
|
||||
}
|
||||
}
|
||||
|
||||
private void OnTriggerExit2D(Collider2D other)
|
||||
{
|
||||
var character = GetComponent<Collider>().GetComponent<Character>();
|
||||
if (character)
|
||||
{
|
||||
_characterInRange = false;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
Reference in New Issue
Block a user