map element changes
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@@ -9,11 +9,21 @@ public class MapElement : MonoBehaviour
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private float _respawnElementTimer;
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private int _respawnTimeout = 4;
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private bool _needRespawn = false;
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private bool _characterInRange = false;
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private BoxCollider2D _boxCollider;
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private SpriteRenderer _spriteRenderer;
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private void Start()
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{
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_boxCollider=GetComponent<BoxCollider2D>();
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_spriteRenderer= GetComponentInChildren<SpriteRenderer>();
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}
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public void Hit()
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{
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gameObject.GetComponent<BoxCollider2D>().enabled=false;
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gameObject.GetComponentInChildren<SpriteRenderer>().enabled = false;
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_boxCollider.isTrigger=true;
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_spriteRenderer.enabled = false;
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_respawnElementTimer = _respawnTimeout;
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_needRespawn = true;
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@@ -27,10 +37,36 @@ public class MapElement : MonoBehaviour
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if (_respawnElementTimer <= 0)
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{
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_respawnElementTimer = _respawnTimeout;
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gameObject.GetComponent<BoxCollider2D>().enabled = true;
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gameObject.GetComponentInChildren<SpriteRenderer>().enabled = true;
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if(_characterInRange)
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{
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print("Character is dead");
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}
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_boxCollider.isTrigger = false;
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_spriteRenderer.enabled = true;
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_needRespawn = false;
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}
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}
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}
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private void OnTriggerEnter2D(Collider2D collider)
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{
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var character = collider.GetComponent<Character>();
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if (character)
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{
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_characterInRange = true;
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}
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}
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private void OnTriggerExit2D(Collider2D other)
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{
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var character = GetComponent<Collider>().GetComponent<Character>();
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if (character)
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{
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_characterInRange = false;
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}
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}
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}
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