fixing fire system
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@@ -244,7 +244,7 @@ Rigidbody2D:
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m_Simulated: 1
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m_UseFullKinematicContacts: 0
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m_UseAutoMass: 0
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m_Mass: 0.0001
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m_Mass: 1
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m_LinearDrag: 0
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m_AngularDrag: 0
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m_GravityScale: 1
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@@ -573,7 +573,7 @@ Transform:
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m_PrefabAsset: {fileID: 0}
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m_GameObject: {fileID: 7780229847895093112}
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m_LocalRotation: {x: 0, y: 0, z: 0, w: 1}
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m_LocalPosition: {x: 0.401, y: -0.137, z: 0}
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m_LocalPosition: {x: 0.307, y: 0.006, z: 0}
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_ConstrainProportionsScale: 0
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m_Children: []
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